Enrique Dumas wrote:

> It seems that only j3d 1.3 beta is supported (using
> 1.2.1_03 gives errors during compilation)
> So is there a way to use the current "stable" version

Yes. Paul's explained the reasoning behind that. We may be able to do
something like fake it by letting you specific the entire frustum bounds
directly and not determining it from the canvas(s), but that is
something to think about.

Personally, I'm very happy with the 1.3 beta. Quality seems to be as
good as 1.2 stables, with only a few minor regression bugs evident.


> For crater_0513.bt, I don't see the effect of your api
> on the rendering, perhaps there is a way to draw cells
> with differents colors ? (I don't take a look at the
> api yet)

Without hacking the code, no. If you don't mind taking a shot at
modifying the code, then look at the file
org.j3d.terrain.roam.SplitMergeLandscape and go right to the end for the
method createPatches(). YOu will see the commented out
PolygonAttributes. Uncomment those lines and it will draw in line mode
so you can see the effects.  An enhancement I will be working on this
evening will be a way for the end user code to supply your own
appearance objects, so that you can control the rendering better.

> For ratcliff_1k.bt, nothing appears on the canvas !

Possibly. I think this is due to the viewpoint handling. I hardcode the
height so that it worked for the crater code. As I couldn't run the
bigger terrain on the laptop here, I didn't bother trying to do anything
better. The demo code is just that, quick hacks to get things working.
I'll put some more effort in to clean it up and may the starting
viewpoint set itself at the right position over the next couple of days.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
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                                               - Greg Bear, Slant
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