Hello Justin,

I downloaded the code and tryed to run the CullingDemo
sample.
It seems that only j3d 1.3 beta is supported (using
1.2.1_03 gives errors during compilation)
So is there a way to use the current "stable" version
?

I tryed to see crater_0513.bt and ratcliff_1k.bt
files.
For crater_0513.bt, I don't see the effect of your api
on the rendering, perhaps there is a way to draw cells
with differents colors ? (I don't take a look at the
api yet)
For ratcliff_1k.bt, nothing appears on the canvas !

Thanks for your help !

________________________________________________



--- Justin Couch <[EMAIL PROTECTED]> wrote:
> Enrique Dumas wrote:
>
> > I'd like to know how many FPS we can expect with a
> > ROAM algotithm : I currently have a map which size
> is
> > 80 * 80 quads and my FPS on a PIII 800 with
> geforce II
> > is "only" 10-11 FPS (I am using j3d 1.2.1_03 on
> win98)
> > without moving the terrain
>
> Similar hardware, except it's a laptop running an
> ATI Rage M3 - ie no
> h/w T&L and pretty crap texturing. On lit, shaded,
> coloured, but no
> textures TriangleArrays using GeomByRef the code is
> getting roughly
> 40fps. Canvas size is about 200x300 pixels but I
> don't appear to be
> fillrate bound because it doesn't change when I size
> the window bigger.
> The underlying terrain size is 513x513 grid points
> (ie 512x512 quads)
>
>  > I don't know why but I'd like
> > to know if there are others tricks to apply to
> expect
> > a better FPS (my geometry is triangleStripArray)
>
> Take a look at the code in org.j3d.terrain.roam for
> some hints :)
> Ideally you could use that code in your application
> rather than writing
> your own and you can help contribute some
> development time to optimising
> it :)
>
> I'm just in the process of dumping the latest
> javadocs to
> http://code.j3d.org/javadoc/
>
> > I tryed to use the view frustrum culling from j3d
> but
> > I am at this time at the same point !!!
>
> Our roam algorithm does VFC manually. Paul wrote
> this nice frustum model
> that can handle multiple canvases and gives you a
> fast IN/OUT/CLIP test
> for visibility.
> --
> Justin Couch
> http://www.vlc.com.au/~justin/
> Freelance Java Consultant
> http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer
> http://www.j3d.org/
>
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> Neither man nor woman is the measure of all things.
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> universe..."
>                                                -
> Greg Bear, Slant
>
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>
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