I'd like to know how many FPS we can expect with a
ROAM algotithm : I currently have a map which size is
80 * 80 quads and my FPS on a PIII 800 with geforce II
is "only" 10-11 FPS (I am using j3d 1.2.1_03 on win98)
without moving the terrain

I noticed that it is faster to create n shape3D at the
same place and apply a translation on each shape3d
than create n shape3d with a geometry correctly
computed in the space. I don't know why but I'd like
to know if there are others tricks to apply to expect
a better FPS (my geometry is triangleStripArray)

I tryed to use the view frustrum culling from j3d but
I am at this time at the same point !!!

_____________________________________________


--- Justin Couch <[EMAIL PROTECTED]> wrote:
> Lan Wu-Cavener wrote:
> > Forgive my curiosity (hope this curious cat won't
> be killed). 1000x1000 is
> > my goal. Now I am in a magnitude distance from it.
>
> Just an update on my current roam code. Tried adding
> bigger areas to it
> yesterday. It chokes once you get above 1000 grid
> points on a side. It
> is out of memory errors. I haven't tracked down
> where this is happening
> yet, but I'm doing another pass through the code to
> see where I can cut
> down on memory allocation.
>
> --
> Justin Couch
> http://www.vlc.com.au/~justin/
> Freelance Java Consultant
> http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer
> http://www.j3d.org/
>
-------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do
> machines now.
> Neither man nor woman is the measure of all things.
> Every organism
> processes data according to its domain, its
> environment; you, with
> all your brains, would be useless in a mouse's
> universe..."
>                                                -
> Greg Bear, Slant
>
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>
>
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