To define some geometry objects in my scene, I am thinking about using a
SharedGroup and Links.  For example, I want 100 pillars in the scene (which
are just cylinder objects) all the same, but different locations.

I also want to be able to pick *individual* cylinders, that is, determine
which pillar was clicked on by the user.

Can this be done?

Is there anything special I need to do to be able to do this, or will the
simple pick utilities handle this SharedGroup w. Links case?

(I am not very familiar with picking, so I don't know what can be done and
what to watch out for.)

Thanks,
Bob Gray

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