hi all,

I'm asking myself how to retrieve the 6 planes of the viewing frustrum
in Java3D ?

In OpenGL I used:

    glGetFloatv( GL_PROJECTION_MATRIX, xxx );
    glGetFloatv( GL_MODELVIEW_MATRIX, yyy );

for gettting the Projection- and the Modelview so I can compute the
frustrum planes according to a formula..

O.k. I guess ModelView is LocalToVWorld, but how about the Projection
Matrix ?

Are the Front,-BackClipDistance, FieldOfView of the View-Object
sufficient, so no Projection Matrix is needed ?



greetings
 -Michael Nischt

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to