Hi David, thx for anwering, you're right: the terrain package has a ViewFrustrum class..
greetings -Michael Nischt David Yazel wrote: >I haven't looked at the code yet, but Justin Couch mentioned he had some >fustrum methods in one of the J3d packages. > >Dave Yazel >----- Original Message ----- >From: Michael Nischt <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Saturday, March 02, 2002 8:54 AM >Subject: [JAVA3D] frustrum > > >hi all, > >I'm asking myself how to retrieve the 6 planes of the viewing frustrum >in Java3D ? > >In OpenGL I used: > > glGetFloatv( GL_PROJECTION_MATRIX, xxx ); > glGetFloatv( GL_MODELVIEW_MATRIX, yyy ); > >for gettting the Projection- and the Modelview so I can compute the >frustrum planes according to a formula.. > >O.k. I guess ModelView is LocalToVWorld, but how about the Projection >Matrix ? > >Are the Front,-BackClipDistance, FieldOfView of the View-Object >sufficient, so no Projection Matrix is needed ? > > > >greetings > -Michael Nischt > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
