Hi David,

thx for anwering, you're right: the terrain package has a ViewFrustrum
class..

greetings
 -Michael Nischt


David Yazel wrote:

>I haven't looked at the code yet, but Justin Couch mentioned he had some
>fustrum methods in one of the J3d packages.
>
>Dave Yazel
>----- Original Message -----
>From: Michael Nischt <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, March 02, 2002 8:54 AM
>Subject: [JAVA3D] frustrum
>
>
>hi all,
>
>I'm asking myself how to retrieve the 6 planes of the viewing frustrum
>in Java3D ?
>
>In OpenGL I used:
>
>    glGetFloatv( GL_PROJECTION_MATRIX, xxx );
>    glGetFloatv( GL_MODELVIEW_MATRIX, yyy );
>
>for gettting the Projection- and the Modelview so I can compute the
>frustrum planes according to a formula..
>
>O.k. I guess ModelView is LocalToVWorld, but how about the Projection
>Matrix ?
>
>Are the Front,-BackClipDistance, FieldOfView of the View-Object
>sufficient, so no Projection Matrix is needed ?
>
>
>
>greetings
> -Michael Nischt
>
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