Mojtaba wrote: > Excuse my ignorance but let me see if I understand this right. If I have > only ONE viewplatform and I define a behavior with > WakeupOnViewPlatformEntry as its criterion and have a bounding box > associated with this behavior, then my behavior will wake up when the > box is visible?
Should do, yes. Unfortunately, VRML is not that simple :) > Will the behavior wake up if the box is close to the viewplatform but > it is occluded by another object (a wall for instance between the > viewplatform and the box)? (ie. the box is close to viewplatform but not > visible) Yes. That's the problem. AFAICT, there is no "visibility" wakeup condition. You have to mash a bunch of different code together to get something roughly representing visibility detection. There is nothing to do it directly. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
