If I understand this right, you have problems with Proximity Sensor if
there are more than one viewplatforms? Does it work if there is only one
view? What criteria do you use to wakeup your behavior? What criteria
should be used to wakeup for visibility?
 Thanks!
                                                        Mojtaba

> Yes :) It's difficult because visibility sensors fall into the same
> problem that implementing ProximitySensor falls into - The J3D model of
> activation is completely different to VRML's. IN the following, you can
> swap view & proximity sensor. But this is our problem :
>
> Basically, when the view starts up, the j3d behaivour will trigger for
> *any* viewplatform that is in the activation radius, not just the one
> that is currently being used. That is, if your first bound viewpoint in
> the file is at 0, 0, -100 and the prox sensor is located at the origin
> with a activation radius of 10, and you have a second, non-bound (ie no
> view attached to it), viewpoint, at 0,0,-10, the behaviour will be
> activated. I really don't know why Java3D is implemented like this,
> because it seems pretty useless to me.
>
> So, for now, the Xj3D implementation is really dodgy. For the next
> milestone release, we're going to have to write our own behaviour system
> for this outside of Java3D. It's going to be really annoying to do it,
> but we have no other choice. :(
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler              http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/

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