Thanks for the answers. From what you describe I believe that we at some point could take advantage of SVG, although we will have to wait and see in which form this will happen. Finally, I still have one question hanging ...
> Maya wouldn't need to directly support SVG. I assume that your artists > generate textures in tools like Photoshop rather than Maya, so that's > one bonus of going with the SVG output. Yes, but don't we have to import the SVG files into Maya in order to place the SVG contents in the 3D model? Best regards Mario Juric --- Mario Juric, M.Sc. CS, MUSTER Product Manager IFAD, Forskerparken 10, DK - 5230 Odense M Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 www: www.ifad.dk e-mail: [EMAIL PROTECTED] --- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
