Mario Juric wrote: > Yes, but don't we have to import the SVG files into Maya in order to place > the SVG contents in the 3D model?
Probably not. If you are using Maya to dump models, you would need to hand edit the files in some form. Where it would generate an ImageTexture, change the URL (or maybe set it in the first place) to the SVG file. Maya, AFAIK, doesn't generate XML X3D output yet, so you would have to reference it as a straight imagetexture external file. However, from a modelling perspective, I suppose that Maya would need to still import the SVG so that you can scale and rotate it on the object. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
