Absolutely... I've tried to simulate this sort of thing before, particular
with web browsers, trying to grab screenshots of the application behind the
scene and converting them to textures.  What a bomb that idea was...

Scott
Virtopia 3D
http//rpgvillage.com

----- Original Message -----
From: "Robert Bergman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 06, 2002 11:26 AM
Subject: Re: [JAVA3D] Anyone want SVG content in a 3D world?


> This would kick ass, especially if it were performant
> enough to use in game apps.
>
> -Bob
>
> --- Justin Couch <[EMAIL PROTECTED]> wrote:
> > Evening all, hope you are keeping toasty warm
> > courtesy of my recent
> > emails. Appologies to those in the southern
> > hemisphere where it is still
> > on the tail end of summer weather. I'm up north at
> > the moment where it's
> > a little chilly and so need to keep myself warm a
> > bit :)
> >
> > Anyway, I have a serious question about stuff that
> > could be added to the
> > j3d.org code repository.
> >
> > In the X3D spec, there is a lot of talk about
> > extended texture nodes.
> > These provide windows to applications, and more
> > interestingly, some way
> > of defining SVG content to be used as a texture *or*
> > as a 2D overlay on
> > the window. We have another issue within Xj3D of not
> > yet supporting the
> > Text node. Ahha! says I, we have an interesting
> > convergence point here.
> > Perhaps there might be some use in providing a
> > generic texture surface
> > that does SVG stuff and can put it into 3D as a
> > texture or maybe full
> > object. In addition, it seems quite a few people
> > don't like the current
> > Text2D node, and using something like SVG texture
> > might be a worthwhile
> > option.
> >
> > We're going to need text support fairly quickly for
> > a couple of our
> > projects. What level of interest is there in us
> > putting in the extra
> > effort and making this a generic thing that would
> > become part of the
> > code repository?
> >
> > I would be looking to grab one of the open source
> > SVG libraries as the
> > basic rendering tool, and then using that to push
> > out content as an
> > animated texture or something like that. Maybe, I
> > could also get the
> > overlay code going again to push it into that area.
> > We (yumetech) need
> > to do this anyway, I'm just wondering what level of
> > interest there might
> > be in the greater community, and hence how much
> > extra effort we should
> > throw into getting it doing it properly v hacking up
> > something simple.
> >
> > --
> > Justin Couch
> > http://www.vlc.com.au/~justin/
> > Java Architect & Bit Twiddler
> > http://www.yumetech.com/
> > Author, Java 3D FAQ Maintainer
> > http://www.j3d.org/
> >
> -------------------------------------------------------------------
> > "Humanism is dead. Animals think, feel; so do
> > machines now.
> > Neither man nor woman is the measure of all things.
> > Every organism
> > processes data according to its domain, its
> > environment; you, with
> > all your brains, would be useless in a mouse's
> > universe..."
> >                                                -
> > Greg Bear, Slant
> >
> -------------------------------------------------------------------
> >
> >
>
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