Hi Justin,

Nearly a year back I had posted a fairly long note about getting
publication quality Text2Ds in Java3D. If SVG is an avenue for
achieving this, then I am very interested.

A few (newbie) questions though !

What do you mean by an SVG texture ? Does it involve parsing
the (XML-like) SVG instructions for making a circle, line etc and
converting them to Java3D primitives - that would be a lot of work !
Or is it something much simpler that I have not seen thru'. The
scalabilty of the SVG image stops right when you put that into
a texture, am I right (scalability with regard to maintaining the good
resolution ) ?

Would it be possible to save a Java3D canvas as an SVG image :) ?
Or, would it be as difficult as trying to do that in Postscript ?

Thanks

Raj

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