Hi Justin, Nearly a year back I had posted a fairly long note about getting publication quality Text2Ds in Java3D. If SVG is an avenue for achieving this, then I am very interested.
A few (newbie) questions though ! What do you mean by an SVG texture ? Does it involve parsing the (XML-like) SVG instructions for making a circle, line etc and converting them to Java3D primitives - that would be a lot of work ! Or is it something much simpler that I have not seen thru'. The scalabilty of the SVG image stops right when you put that into a texture, am I right (scalability with regard to maintaining the good resolution ) ? Would it be possible to save a Java3D canvas as an SVG image :) ? Or, would it be as difficult as trying to do that in Postscript ? Thanks Raj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
