Chris Forrester wrote: > BYREF geometry notes: > > Using the BYREF flag indicates that the data used within the geometry is > accessed through user arrays. Really the only way to go for volatile > meshes, > particle systems, bones animation, and multi/sub material objects, add two > grades for memory, one grade for ease, but lower one grade from speed > because of the fact that java3d (without a command-line option) cannot > build > vertex lists out of this data.
I would be cautious with saying that BY-REF geometry has to be slower. In case of NIO-BUFFER, BY_REF geometry it can be quite fast. I have heard that in some cases vertex arrays are faster than display lists. This is certainly something to check out on particular configuration, but I would change this recomendation from 'lower one grade' to 'maybe lower one grade' - if data is NIO+BY_REF. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".