Chris Forrester wrote:

> BYREF geometry notes:
>
> Using the BYREF flag indicates that the data used within the geometry is
> accessed through user arrays. Really the only way to go for volatile
> meshes,
> particle systems, bones animation, and multi/sub material objects, add two
> grades for memory, one grade for ease, but lower one grade from speed
> because of the fact that java3d (without a command-line option) cannot
> build
> vertex lists out of this data.

I would be cautious with saying that BY-REF geometry has to be slower.
In case of NIO-BUFFER, BY_REF geometry it can be quite fast.  I have
heard that in some cases vertex arrays are faster than display lists.
This is certainly something to check out on particular configuration,
but I would change this recomendation from 'lower one grade' to 'maybe
lower one grade' - if data is NIO+BY_REF.

Artur

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