Cool, I'll look into that. I was under the impression that NIO would only be useful for custom JNI code running with java3d (as per the notes in the api spec), but then I realized that java3d is itself custom JNI code.
So my question then is this then: (to all you groovy Sun architects out there, or someone who may have tested this..) Is there a reason to NOT use 'BYREF-NIO-UseCoordIndexOnly-IndexedTriangleStripArray' geometry for the general case? Or is there a faster way? >From: Artur Biesiadowski <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Geometry Types >Date: Mon, 22 Apr 2002 15:47:46 +0200 > >Chris Forrester wrote: > >>BYREF geometry notes: >> >>Using the BYREF flag indicates that the data used within the geometry is >>accessed through user arrays. Really the only way to go for volatile >>meshes, >>particle systems, bones animation, and multi/sub material objects, add two >>grades for memory, one grade for ease, but lower one grade from speed >>because of the fact that java3d (without a command-line option) cannot >>build >>vertex lists out of this data. > >I would be cautious with saying that BY-REF geometry has to be slower. >In case of NIO-BUFFER, BY_REF geometry it can be quite fast. I have >heard that in some cases vertex arrays are faster than display lists. >This is certainly something to check out on particular configuration, >but I would change this recomendation from 'lower one grade' to 'maybe >lower one grade' - if data is NIO+BY_REF. > >Artur > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". ------------------------ Chris Forrester http://www.geocities.com/Psionic81 _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".