>QuadArray -
>
>Mostly used in particle systems due to the billboard nature of a single
>quad, works nicely in OpenGL. DirectX has issues however, since it doesn't
>natively support quads and java3d must support this with
>DrawPrimitiveStrided. Tested and true, don't use this geometry type if you
>are planning on letting users use the DirectX version of java3d.
>*GL*
>Memory - B
>Speed - B+
>Ease - A
>*DX*
>Memory - B
>Speed - D+
>Ease - A
>

Under v1.3 beta1 DirectX version, an index buffer is created
for Quad and DrawIndexedPrimitive() is used in case of polygon
fill and point mode so performance is much better
than v1.2.1.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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