Hi there, >[SNIP] >Wow someone actually is reading WSCG papers :) [Well actually it should be >Iron, Roettger and Ertl] As Iron was a student from Roettger who actually >came to the idea.
You tell me about naming orders ;-) I've already spend many hours of diplomatic effort to ensure everyone in my research group is happy with his or her name being on this-and-that place in the list of authors of this years paper proposals. Didn't manage to make first place this time, so there ain't gonna be some "Kienreich et al." paper in 2002 :-( >> the case in Java3D). Problem is, this method is computationally intensive >> and introduces a lot of workaround code when implemented in Java3D. > >Yep better forget that, shadow volumes are crap anyway. [SNIP] >I hope I get arround these things in the near future. Please keep me informed, if you ever manage to pull dynamic realtime shadowing off I would be highly grateful for the appropriate algorithm, I mean, in the specific context of Java3D. >> happens ... borders disappear in that case, so I'm pretty sure bumpmapping >> is causing the problems. Any ideas on this? > >Yes that might be because of your normal map you're using. Dont think so. I'm going to try what you've told me, but of course I've been wrapping pseudo-triangle coordinates in the normal map calculation, and this should look perfectly alright, as I've been using a tileable texture as a base for the map. But I'm gathering that there is definitely no known bug which could cause what I've described, right? Cheers Wolfgang Kienreich =================================================== Wolfgang Kienreich Knowledge Retrieval/Knowledge Visualization Know-Center Inffeldgasse 16c, 8010 Graz, Austria Email : [EMAIL PROTECTED] Tel: +43 316 820918 843 Fax: +43 316 873 5688 The program for I-KNOW '02 is now available at http://www.i-know.at =================================================== =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
