Wolfgang Kienreich wrote:

> Another problem: I'm using dot3 bumpmapping and I've been trying for some
> time to combine it with object color and texture within just two texture
> stages. Btw, thanks to j3d.org for explaining. It nearly works now:
> bumpmapping goes into the first stage, then the second stage uses
> interpolation to add (texture * objectcolor)+ (bumpmap*(1-objectcolor)) with
> the bumpmap being inverted first by usign ONE_MINUS_SRC_COLOR. However, the
> effects are hard to control, I would require a method for scaling down the
> bumpmap to avoid shaded areas to be highlighted too much by the bumpmap. Is
> there *any* possibility to control what happens inbetween texture stages?

Just a blind guess - maybe setCombineRgbScale of TextureAttributes will
help ? I have not used it and I hope it _divides_ output by factor, not
multiplies, but if it isn't a case, you could always add a stage and
multiply by constant color 0.5,0.5,0.5.


Artur

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