Wolfgang Kienreich wrote: > It nearly works now: > bumpmapping goes into the first stage, then the second stage uses > interpolation to add (texture * objectcolor)+ (bumpmap*(1-objectcolor)) with > the bumpmap being inverted first by usign ONE_MINUS_SRC_COLOR.
Why do you do this in such way ? I have just read a bit about dot bumpmap, and for me it seems that you should use just stage0 = bumpmap dot object_color stage1 = stage0 * texture and put direction to light in color data of each vertex. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
