Hi Wolfgang > >[SNIP] > >Wow someone actually is reading WSCG papers :) [Well actually it should be > >Iron, Roettger and Ertl] As Iron was a student from Roettger who actually > >came to the idea. > > You tell me about naming orders ;-) I've already spend many hours of
Well the paper itself was written by Roettger so you can say it's okay. :) > years paper proposals. Didn't manage to make first place this time, so there > ain't gonna be some "Kienreich et al." paper in 2002 :-( Sorry to hear that. > >Yep better forget that, shadow volumes are crap anyway. [SNIP] > >I hope I get arround these things in the near future. > > Please keep me informed, if you ever manage to pull dynamic realtime > shadowing off I would be highly grateful for the appropriate algorithm, I I do. Well my first approach would be to have a static light, dynamic lights is a real pain because Java3D has no render-to-texture capability. So it would be very sloooooooooooooooooooow. Well maybe I take another look into Staminger and Drettakis Perspective Shadowmaps but when I've understand it correctly it need to update the shadow map each frame. > >Yes that might be because of your normal map you're using. > > Dont think so. I'm going to try what you've told me, but of course I've been > wrapping pseudo-triangle coordinates in the normal map calculation, and this > should look perfectly alright, as I've been using a tileable texture as a Oh okay, this is of course different. > base for the map. But I'm gathering that there is definitely no known bug > which could cause what I've described, right? Hmm yes that's odd EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
