Hi

> value is not there. I use getAlphaRaster() on the BufferedImage to write
> something to the alpha portion of the BufferedImage. [RGBA all have the
> same value]. This BufferedImage is later used as source for the
> ImageComponent2D which is then again used as the source Image for the
> Texture2D.

Allright I have found the problem myself. I used AlphaSource(_SRC_ALPHA)
instead of AlphaFunction. To my suprise this didn't result into an
exception. Though I would think this will definitly lead into a GL_ERROR.
This leads to an interesting question, are GL_ERRORs piped back to J3D
or are they simply ignored?

EOF,
 J.D.

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