Hi
> value is not there. I use getAlphaRaster() on the BufferedImage to write > something to the alpha portion of the BufferedImage. [RGBA all have the > same value]. This BufferedImage is later used as source for the > ImageComponent2D which is then again used as the source Image for the > Texture2D. Allright I have found the problem myself. I used AlphaSource(_SRC_ALPHA) instead of AlphaFunction. To my suprise this didn't result into an exception. Though I would think this will definitly lead into a GL_ERROR. This leads to an interesting question, are GL_ERRORs piped back to J3D or are they simply ignored? EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
