Kelvin,
 
What about the status of it for J3D 1.3.1 ?
 
Alessandro
----- Original Message -----
Sent: Monday, June 03, 2002 10:09 PM
Subject: Re: [JAVA3D] Multitexturing combine bug ?

The REPLACE limitation only applies to TextureAttributes.COMBINE mode.  For the other TextureAttribute
modes multipass works just fine.  And, it is an implementation limitation of Java 3D 1.3.  We will look into
fixing it in 1.3.1.

Doug Twilleager
Java 3D Team
Sun Microsystems

David Yazel wrote:
... how would you implement techniques that require more
than 2 passes on a card which only supports 2 texture units, where each pass
builds on the prior pass, or prior displayed geometry?

Dave Yazel


----- Original Message -----
From: "Charmaine Lee" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 03, 2002 6:21 PM
Subject: Re: [JAVA3D] Multitexturing combine bug ?


That's right. The Canvas3D textureUnitStateMax property gives you the
number of texture units supported by the hw. So if the number
of texture unit states specified is greater than textureUnitStateMax,
COMBINE mode will fall back to REPLACE.


Charmaine Lee
Sun Microsystems
From: Artur Biesiadowski <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Multitexturing combine bug ?
Charmaine Lee wrote:
        It is a limitation with multipass texturing in Java3D1.3.
TextureAttributes.COMBINE is not supported with multipass
texturing, ie, if number of texture unit states > number
of texture units supported by the hw, TextureAttributes.COMBINE
will fall back to REPLACE.

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