Hi,

will using the same geometry object along several shape3d nodes
reduce the memory usage IN THE VIDEO CARD memory
or only the SYSTEM memory used by J3D for java objects ?


>-----Original Message-----
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall
>Sent: Freitag, 21. Juni 2002 06:14
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Performance Experience
>
>
>Chad Zalkin wrote:
>
>> My application runs really slow with my current scene.  When
>I removed
>> textures, I went from < 10 fps to ~30 fps.   When I killed a lot of
>> geometery but added some textures, I went to ~60 fps.
>That's with no
>> atmospherics and no lights and no sound.
>>
>> My system sure should be able to handle this:
>>
>> Dual Athlon MP 1700+
>> 512 MB Ram
>> ATI Radeon 7000 (64 mb vid ram)
>> JDK 1.4
>> Java3d 1.3 beta 2
>> WindowsXP Pro
>>
>> Any Ideas why this would run so slow?  I don't think I have
>any thread
>> blocking/locking or otherwise obviously bad code.
>>
>> Thanks
>> Chad Zalkin
>
>Not knowing anything else about the size of your apps textures
>and amount of geometry, one possiblity is that you are going
>over your video card memory limit.  The behavior you describe
>is typical of that.  Whenever you go over the amount of
>available memory, the render system will have to page in and
>out the geometry and textures in your scene.  That paging
>across the AGP port will dramatically reduce render
>performance the moment it happens.
>
>Remember, a large part of your video memory is use for frame
>buffer, then the rest can be used for geometrry and textures.
>Also, any other applications can be holding on to video memory
>as well, making it less for your J3D app.
>
>Shawn Kendall
>Java3D Game Tech Developer
>
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