Hi

Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that
OpenGL needs two commands setting the mode and setting the plane where one
is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat.

But still it's strange. I wonder if the calculation is different. What I'm
basically trying to achieve is some sort of projective textures. So I'm
setting the S,T,Q plane. Does this automatically make me homogenous
texture coords S/Q, T/Q like with TexGen in OpenGL? When I set
TEXTURE_COORDINATE_2 in TexCoordGeneration or do I have to set
TEXTURE_COORDINATE_4 in TexCoordGeneration.

Sorry for the last few stupid posts!

EOF,
 J.D.

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