Hi Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that OpenGL needs two commands setting the mode and setting the plane where one is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat.
But still it's strange. I wonder if the calculation is different. What I'm basically trying to achieve is some sort of projective textures. So I'm setting the S,T,Q plane. Does this automatically make me homogenous texture coords S/Q, T/Q like with TexGen in OpenGL? When I set TEXTURE_COORDINATE_2 in TexCoordGeneration or do I have to set TEXTURE_COORDINATE_4 in TexCoordGeneration. Sorry for the last few stupid posts! EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".