As I understand it, sharing geometries will reduce memory use in both
main memory and the video card.  So when applicable that is a good way
to save memory and still have a large scene.
However,  this would need to be confirmed by A J3D team member.  I may
be that it only saves memory on the video card if the scene was "compiled".

In modeling, reusing the geoemetry or part of a model is called
"instancing".

Andreas Jerke wrote:

>Hi,
>
>will using the same geometry object along several shape3d nodes
>reduce the memory usage IN THE VIDEO CARD memory
>or only the SYSTEM memory used by J3D for java objects ?
>
>
>

Shawn Kendall
Java3D Game Tech Developer

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to