This is pretty much exactly what Quake3 did with water/lava/slime. Different effects 
were achieved using different texture coordinate modulations.

Sean


> -----Original Message-----
> From: Chad Zalkin [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 23, 2002 9:47 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Animated textures
> 
> 
> I've yet to try this in any way, shape, or form, but I 
> thought I'd see what
> everyone thinks first.
> 
> I have a waterfall (right now, just a bent set of planes, 
> later on to have
> particles over  the geometry to simulate it much better).  I 
> want it to
> appear that the water is moving (duh).  So I'm thinking of 
> changing the
> texture coordinates so that the texture moves over the 
> geometry.  Is this a
> good idea?  What problems will I run into with the texture coords?
> 
> Thanks,
> Chad Zalkin
> 
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