This is pretty much exactly what Quake3 did with water/lava/slime. Different effects were achieved using different texture coordinate modulations.
Sean > -----Original Message----- > From: Chad Zalkin [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 23, 2002 9:47 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Animated textures > > > I've yet to try this in any way, shape, or form, but I > thought I'd see what > everyone thinks first. > > I have a waterfall (right now, just a bent set of planes, > later on to have > particles over the geometry to simulate it much better). I > want it to > appear that the water is moving (duh). So I'm thinking of > changing the > texture coordinates so that the texture moves over the > geometry. Is this a > good idea? What problems will I run into with the texture coords? > > Thanks, > Chad Zalkin > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
