Sorry if this is a repost - I got a "message could not be delivered" from the server
when I sent it on friday and in the light of no replies I figured maybe it hadn't sent
properly.
Is it possible to use an animated gif as a texture in j3d?
My current attempt to, just using the usual TextureLoader stuff is not loading the
texture at all.
The code looks like this:
app = new Appearance();
try
{
String[] ourFile={"file:C://animated.gif"};
System.out.println("Display here");
TextureLoader Texget=new TextureLoader(new java.net.URL(ourFile), null);
Texture2D ourTex=(Texture2D) Texget.getTexture();
System.out.println("Display 2");
TextureAttributes texatt=new TextureAttributes(TextureAttributes.BLEND, new
Transform3D(), new Color4f(1.0f, 1.0f, 1.0f, 1.0f), TextureAttributes.NICEST);
app.setTextureAttributes(texatt);
app.setTexture(ourTex);
}
// and so on
When it runs, the output stream says "Display here" but doesn't get as far as "Display
2"- there is no message or exception, it just does stops.
Can I work it just using the animation of the image or do I need to sort out some kind
of texture-swapping behaviour instead?
thanks,
-ben
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