Updated:
SeekingRocket crashes should be a thing of the past.
a few misc bugs fixed.
*3* opponents now!

http://www.geocities.com/Psionic1981


A few questions to anyone...
(1) It's sloooow loading. is it just the filesizes? i'm currently streaming
the loading process with different threads... is there anything more i can
do?
(2) Anyone know how i can get a profile of video memory being used by the
java3d process? Some way of really knowing how much i'm using in textures,
etc.


>From: Chris Forrester <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] J3D Game Project almost complete/Keyframe 3dsmax...
>Date: Thu, 8 Aug 2002 22:16:13 +0000
>
>Yeah - Use the OpenGL version of J3D, I don't know about the d3d version,
>it's always had that little choppiness to it (looking at it through a
>profiler didn't do much, as everything was too slow to get a good picture
>of
>when the pauses were actually happening). If it's still slow, reboot, as if
>it crashes once for some reason java3d will still hold all the video memory
>(in gl and d3d versions, unfortunately) until you reboot.
>
>I'd suggest at least a 32mb video card.
>
>...
>on bugs:
>there is the seekingrocket bug (which someone pointed out) that i still
>have
>to sort out. it will be fixed for the next release, maybe i'll do a point
>to
>get rid of this.
>
>This is the only crash bug in the game.
>Ocassionally java3d will crash on its own, and i've never been able to
>reproduce this.
>
>...
>on sound:
>oops.. didn't even mention this before - no sound as of yet. i still have
>to
>soundforge up samples for the weapons, and get all the sound hooks in the
>engine. next full release.
>
>...
>on getting your ass kicked:
>
>cool. it's nice to see that the ai's can beat people if they're new to it
>all. just remember to keep moving and remember to jet away (middle mouse
>button) perpendicular to the opponent if he fires at you.
>
>some notes:
>shotgun beats laser (go close and just nail them with the full spread)
>laser beats rocket (just zap the rockets)
>rocket beats shotgun (fire them behind your opponent and switch to lasers
>when all three are activated and seeking)
>
>
>>From: Marc Palmer <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: [EMAIL PROTECTED]
>>Subject: Re: [JAVA3D] J3D Game Project almost complete/Keyframe 3dsmax...
>>Date: Thu, 8 Aug 2002 13:25:35 GMT
>>
>> > Seems to play okay on my machine (P4 1.6ghz, 512mb, ATI Rage128Pro
>>32Mb,
>> > NT4sp6a, jdk1.4_01+j3d1.3fcs)
>>
>> > Got my butt kicked lots and after a while got this exception...
>>
>>Yes I get that too � I think it's in situations of "rapid fire" i.e.
>>hammering the mouse button. Could be a threading issue.
>>
>>I've rebooted and the jerking has gone away...
>>
>>Marc
>>
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>
>
>
>
>------------------------
>
>Chris Forrester
>
>http://www.geocities.com/Psionic81
>
>
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------------------------

Chris Forrester

http://www.geocities.com/Psionic81


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