> Updated: > SeekingRocket crashes should be a thing of the past. > a few misc bugs fixed. > *3* opponents now!
> http://www.geocities.com/Psionic1981 > A few questions to anyone... > (1) It's sloooow loading. is it just the filesizes? i'm currently streaming > the loading process with different threads... is there anything more i can > do? Run the VM with profiling switched on and stop it before you play the game � it should show the bottlenecks. I personally think that loading the 3+MB targa files could be an issue ;-) You should make them jpegs for a start! Your TGA loading code looks -very- suspect. You are doing this: bufferedReader = new BufferedInputStream( new DataInputStream( new FileInputStream( fileName)); A. This looks totally unnecessary to me, and is doubling all your calls to read(). Forget the DataInputStream, as you never use it. B. You are reading the file byte by byte. This is VERY VERY slow. Every time you call read() it's got to call read() on DataInputStream, and then on FileStream, with all the Java security checks happening! For a 3MB file thats a hell of a lot! It will be -much- faster if you: A. Convert the files to high quality jpeg -or- B. Load the whole file into a byte array in one call, then convert the bytes to the output format in the image buffer. i.e. File f = new File( fileName); byte[] tempBuffer = new byte[(int)f.length()]; FileInputStream fis = new FileInputStream( f); try { fis.read( tempBuffer); } finally { fis.close(); } // Now go through the byte[] and convert the data. I am sure you will find this -dramatically- improves load time. Judging by these "mistakes" your mesh loading code can probably be optimized significantly, but I'm not sure how much of the time is spent on that. > (2) Anyone know how i can get a profile of video memory being used by the > java3d process? Some way of really knowing how much i'm using in textures, > etc. I'll pass on that. Cheers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W<A> ~~~~~ (o) Wangjammer5 (Marc Palmer) ( ) Wangjammer7 www.wangjammers.org = Java Consultants (Web|Smartcards|Crypto) ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
