Replying to my own email. . .

Paul Pantera wrote:

>
> OrderedGroup may be the only way to do what I need to do.
> Since I can't control the depth of my rasters, I can use
> OrderedGroup to render my objects in a specific order so
> that objects in front of the scene obscure labels behind
> them.  Any comments on this?  Is the use of OrderedGroup
> going to slow me down?  I guess I'll find out soon enough. . .


The problem with this is that, if an object is rendered
behind another object, its label will show through.
I was using ordered groups to make sure a node's geometry
was rendered before its label, so the label would be on
top of the node.  What I'd need to do additionally is
render the nodes from back to front, which I can't do
easily.  (I guess I could turn on transparency and let
Java 3D do it for me, but I haven't had much luck with
the depth sorting support so far.  I've tried using
transparency with 1.3 twice, and both times I got
objects mysteriously popping back and forth, and in
and out of the scene.)

Is anyone else successfully using raster labels where
the labels are properly Z-buffered?  Maybe the example
code I sent earlier will help track down the problem.
I hope it's something I'm doing wrong.  Rasters are
much nicer than Text2D.

-Paul

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