Replying to my own email. . . Paul Pantera wrote:
> > OrderedGroup may be the only way to do what I need to do. > Since I can't control the depth of my rasters, I can use > OrderedGroup to render my objects in a specific order so > that objects in front of the scene obscure labels behind > them. Any comments on this? Is the use of OrderedGroup > going to slow me down? I guess I'll find out soon enough. . . The problem with this is that, if an object is rendered behind another object, its label will show through. I was using ordered groups to make sure a node's geometry was rendered before its label, so the label would be on top of the node. What I'd need to do additionally is render the nodes from back to front, which I can't do easily. (I guess I could turn on transparency and let Java 3D do it for me, but I haven't had much luck with the depth sorting support so far. I've tried using transparency with 1.3 twice, and both times I got objects mysteriously popping back and forth, and in and out of the scene.) Is anyone else successfully using raster labels where the labels are properly Z-buffered? Maybe the example code I sent earlier will help track down the problem. I hope it's something I'm doing wrong. Rasters are much nicer than Text2D. -Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
