On Thu, 15 Aug 2002 13:20:35 -0600, Raj N. Vaidya <[EMAIL PROTECTED]> wrote:
>Hi Paul, > >>On Thu, 15 Aug 2002 11:54:40 -0700, Paul Pantera ><[EMAIL PROTECTED]> wrote: > ><snip> > >>I was using ordered groups to make sure a node's geometry >>was rendered before its label, so the label would be on >>top of the node. > >what would happen if you additionally turned off depth >buffering too... Yes, that's what I did. I turned off depth buffering and rendered the labels after the nodes so that the label showed up on top of the node. Undortunately, it didn't work. Because depth buffering was off for the labels, labels for nodes behind other nodes showed up in front. I'd use depth buffering on the labels if I could, but I can't seem to accurately set the depth of the raster. They're not being transformed correctly. I wonder what would happen if I read out the local-to-vworld of the node, found the position of the node in vword coordinates, and set the (X,Y,Z) position of the raster to that. That would eliminate the effects of bugs in transforming rasters. Hm. -Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
