Hi,

I am currently load-testing my web-based multi-tier site using J3D on the
server. I call it 'very-thin-client', because all of the rendering is done on
the server. the browser can access this site with pure HTML, applet or
HTML+javascript. there is an abstraction layer for the data, too. i am not
using a SQL db, but there are no technical restrictions doing so easily.
each user session gets its own view or shares it with another session.
the applications performs picking 'through the webbrowser'.

please feel free to contact me directly for details.

bernd

On Saturday 31 August 2002 23:19, Zoran Krunic wrote:
||     Hi there!
||
||     I would like to know if there is any experience/documentation about
|| splitting the J3D application into the server and client-side. I would
|| like to run the main processing/scene-graph updating engine, that also
|| includes the database access, on the main WEB server, while only the
|| rendering of the updated frames is done at the client ( in the applet). Is
|| there a way to do that ? Does it require customizing the J3D source? This
|| could also lead to multi-user sharing of the same database, kind of like
|| multiplayer game, although in this case it is not a game, but rather
|| database-related software. Currently (the raw prototype) of the software
|| does all of the scene updates in the behavior code, including the
|| pick-related actions. As those get more complicated, the frame rate would
|| drop, unless done in the background. There is no problem with waiting few
|| frames for main action to post the results on the screen, but the
|| resources needed to do so may not be easily available on the client. Also
|| the amount of data coming from the database would stay at the server side
|| and update the scene there rather than travel across the WEB to the client
|| to update the frames. Finally shared viewing of the scene would be much
|| easier synchronized this way.
||
||     Thanks in advance for any help!
||
||     Zoran

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