Hi Zoran, I think you don't want to write a tool which performs all rendering on the server side. I think you only need a server, which will notify all clients every time one client moves an object etc. The server side is simple, just a type of chat server. On the client side you need to create a socket. Your behavior will send a message over the net which contains object id and the new position (rotation, scale etc) every time the object changes. Every client has got its own SceneGraph, but this SceneGraph is always up to date with the SceneGraph of all other clients. Perhaps I could post some code snippets in 3-4 weeks.
-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of Zoran Krunic Sent: Samstag, 31. August 2002 23:19 To: [EMAIL PROTECTED] Subject: [JAVA3D] Client-server model of J3D Hi there! I would like to know if there is any experience/documentation about splitting the J3D application into the server and client-side. I would like to run the main processing/scene-graph updating engine, that also includes the database access, on the main WEB server, while only the rendering of the updated frames is done at the client ( in the applet). Is there a way to do that ? Does it require customizing the J3D source? This could also lead to multi-user sharing of the same database, kind of like multiplayer game, although in this case it is not a game, but rather database-related software. Currently (the raw prototype) of the software does all of the scene updates in the behavior code, including the pick-related actions. As those get more complicated, the frame rate would drop, unless done in the background. There is no problem with waiting few frames for main action to post the results on the screen, but the resources needed to do so may not be easily available on the client. Also the amount of data coming from the database would stay at the server side and update the scene there rather than travel across the WEB to the client to update the frames. Finally shared viewing of the scene would be much easier synchronized this way. Thanks in advance for any help! Zoran =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
