Thanks! Does it mean that all of the elements in Scene Graph have to be serializable ?
----- Original Message ----- From: "Bill Hibbard" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 04, 2002 1:58 AM Subject: Re: [JAVA3D] Client-server model of J3D > There is something a bit like this in VisAD, for using clusters of > processors as the server and a user's workstation as the client. > Each processor in the cluster computes part of the scene graph and > sends it to the client using VisAD's Serializable stand-ins for > selected Java3D classes. On the client, these are converted to the > Java3D classes and merged into a scene graph. This is all in the > visad.cluster package of VisAD, available at: > > http://www.ssec.wisc.edu/~billh/visad.html > > Cheers, > Bill Hibbard > > > On Sat, 31 Aug 2002, Zoran Krunic wrote: > > > > > Hi there! > > > > I would like to know if there is any experience/documentation about splitting > > the J3D application into the server and client-side. I would like to run the main > > processing/scene-graph updating engine, that also includes the database > > access, on the main WEB server, while only the rendering of the updated frames > > is done at the client ( in the applet). Is there a way to do that ? Does it require > > customizing the J3D source? This could also lead to multi-user sharing of the > > same database, kind of like multiplayer game, although in this case it is not a > > game, but rather database-related software. Currently (the raw prototype) of the > > software does all of the scene updates in the behavior code, including the pick-related > > actions. As those get more complicated, the frame rate would drop, unless done in the > > background. There is no problem with waiting few frames for main action to post > > the results on the screen, but the resources needed to do so may not be easily > > available on the client. Also the amount of data coming from the database would stay > > at the server side and update the scene there rather than travel across the WEB to the > > client to update the frames. Finally shared viewing of the scene would be much easier > > synchronized this way. > > > > Thanks in advance for any help! > > > > Zoran > > > > > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
