Thanks! Does it mean that all of the elements in Scene Graph have to be
serializable ?


----- Original Message -----
From: "Bill Hibbard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 04, 2002 1:58 AM
Subject: Re: [JAVA3D] Client-server model of J3D


> There is something a bit like this in VisAD, for using clusters of
> processors as the server and a user's workstation as the client.
> Each processor in the cluster computes part of the scene graph and
> sends it to the client using VisAD's Serializable stand-ins for
> selected Java3D classes. On the client, these are converted to the
> Java3D classes and merged into a scene graph. This is all in the
> visad.cluster package of VisAD, available at:
>
>   http://www.ssec.wisc.edu/~billh/visad.html
>
> Cheers,
> Bill Hibbard
>
>
> On Sat, 31 Aug 2002, Zoran Krunic wrote:
>
> >
> >     Hi there!
> >
> >     I would like to know if there is any experience/documentation about
splitting
> >     the J3D application into the server and client-side. I would like to
run the main
> >     processing/scene-graph updating engine, that also includes the
database
> >     access, on the main WEB server, while only the rendering of the
updated frames
> >     is done at the client ( in the applet). Is there a way to do that ?
Does it require
> >     customizing the J3D source? This could also lead to multi-user
sharing of the
> >     same database, kind of like multiplayer game, although in this case
it is not a
> >     game, but rather database-related software. Currently (the raw
prototype) of the
> >     software does all of the scene updates in the behavior code,
including the pick-related
> >     actions. As those get more complicated, the frame rate would drop,
unless done in the
> >     background. There is no problem with waiting few frames for main
action to post
> >     the results on the screen, but the resources needed to do so may not
be easily
> >     available on the client. Also the amount of data coming from the
database would stay
> >     at the server side and update the scene there rather than travel
across the WEB to the
> >     client to update the frames. Finally shared viewing of the scene
would be much easier
> >     synchronized this way.
> >
> >     Thanks in advance for any help!
> >
> >     Zoran
> >
> >
> >
>
>
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