Hi,

Just a quick note on the 3 cards you have for a trial. Each of these cards, when they 
where first released, where on the lowest
end of the performance scale (eg TNT2 m64 was the cheap, slowest performing TNT2 
card). The secound thin I would like to point
out is that all of these cards are many generations old and would now generaly to be 
considered obsolete.

If you really want to improve performance by using better hardware, spend the dollars 
and get a Geforce4 4600. If that is too
expensive then a Geforce4 4200 arguably (and in my opinion does) offers the best 
price/performance ratio of any card currently
on the market. If that is still too much, you should atleast upgrade to a Geforce4 MX 
420 (the slowest of the 'cuurent' patch of
cards). Evan this last card (which should be very cheap) will out perform the cards 
you are currently looking out by a HUGE
factor.

Cheers,

Brad

"Nitin.Jain" wrote:
>
> Hi All,
>
> Thanks for the response on this subject.
> Kyle, I came to know about this "names" mystery when a I approached a
> vendor.
>
> I've got three cards on trial bases, but none of them seems to be improving
> the performance of my application. The details of the crds are:
>
> 1. ASUS V7100 Magic, with Nvidia GeForce2 MX-200 chip, 64 MB meory
> 2. ASUS AGP-V3800Magic with TNT2 m64, with 32 MB memory
> 3. ATI Rage 128 Ultra.
>
> my machine configuration is 256MB RAM, Intel PIII processor.
>
> The application of mine has many spheres and cylinders to render, I use both
> AUTOMATIC and IMMEDIATE mode rendering
> 1. AUTOMATIC mode: I create couple of sphere objects of different sizes. I
> take the reference to its geometry, create a new Shape3D with this geometry
> reference and the desired appearance object (which also I share)and put this
> Shape3D object in a TransformGroup. Doing so, I can create upto 15k TGs. The
> problem is that the first time generation of the structure and then
> rotations are very slow.
> Shall I use some other way of generating the scenegraph which uses the
> hardware acceleration to the max????
>
> 2. IMMEDIATE mode: In the renderField method, I create this huge geometry
> for every call of this method. This anyway is pretty slow because the
> generation of geometry itself takes hell of a time.
>
> Any of your comments will be VERY valuable to me,
>
> Thanks,
> Nitin
>
> -----Original Message-----
> From: Kyle McDonald [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 12, 2002 12:30 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Graphics card
>
> Hi,
>
> Nitin.Jain wrote:
>
> > Hi,
> >
> > I need to test my application with a BEST graphics card for java3d. I
> looked
> > into archives and found that GeForce and Nvidia are quite talked about but
> > there stands a lot of ambiguity and I'm not able to make a decision for
>
> You may be interested to know that 'Nvidia' is the brand or company name,
> and 'GeForce' is the name of the video chip that Nvidia makes. So they
> are (for your purposes) the same thing.
>
> Nvidia sells the GeForce chips to other manufacturers who then build video
> boards from them. There is *very* little difference in the stock performance
> of these boards as they all follow the Nvidia design specs very closely.
> The only difference usually between these boards (besides price) is the
> other included features and software that come with the boards.
>
> The current top of the line Nvidia chip is the GeForce4 TI 4600.
>
> As others have mentioned the other contender in this market is the ATI
> Radeon
> 9700. ATI makes this board themsleves with thwir own chip. Though with the
> 9700 they have also (like Nvidia) started to sell the chips to other board
> makers.
> So you may be able to find a Radeon 9700 board cheaper from another
> manufacturer.
>
> Like everything in the computer world 'best' is a moving target.
> The 9700 is the newest arrival on the scene, and first impressions are that
> it may be faster at somethings than the GeForce4 (I don't have any
> experience
> so I can't comment.) However Nvidia has other products being developed that
> will probably raise the bar up higher again.
>
>         -Kyle
>
> > buying one. Can somebody please suggest me the BEST available graphics
> card.
> > My Application has lot of geometries in the scene and I'm using immediate
> > mode rendering as well. The application doesn't need any texture mapping.
> >
> > I would really, really appreciate your inputs.
> >
>
> --
>                                     _
> -------------------------------ooO( )Ooo-------------------------------
> Kyle J. McDonald                 (o o)         Systems Support Engineer
> Sun Microsystems Inc.            |||||
> Enterprise Server Products                        [EMAIL PROTECTED]
> 1 Network Drive BUR03-4630       \\\//          voice:   (781) 442-2184
> Burlington, MA 01803             (o o)            fax:   (781) 442-1542
> -------------------------------ooO(_)Ooo-------------------------------
>
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>
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