Just a little point :
- GForce 2 MX400  is 2x faster than his MX200 "brother".
I use one with a Duron 1.1GHz - 384MB Ram.
Cheap and runs fine with OpenGL and D3D versions of  J3D.

Don´t spent your money with somenthing less than it...

Alessandro

----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 12, 2002 9:44 AM
Subject: Re: [JAVA3D] Graphics card


> As the others have noted the cards you are testing with are somewhat out
> of date (only the GeForce 2 MX-400 is a "modern" card).  But from the
> little you describe of your application I suspect you are largely bound
> by the CPU speed.  If you were placing a lot of textures then you'd see
> more of a difference due to the video card.
>
> I don't completely agree about the comment about buying the latest top
> end card.  Certainly it is NOT cost efficient.  But I'm using a GeForce
> 4 4600 in one of my machines and it's really nice (just about nothing in
> my real world apps can slow it down - yet many of my customers struggle
> with frame rate on slower cards (same application)).
>
> - John Wright
> Starfire Research
>
> "Nitin.Jain" wrote:
> >
> > Hi All,
> >
> > Thanks for the response on this subject.
> > Kyle, I came to know about this "names" mystery when a I approached a
> > vendor.
> >
> > I've got three cards on trial bases, but none of them seems to be
improving
> > the performance of my application. The details of the crds are:
> >
> > 1. ASUS V7100 Magic, with Nvidia GeForce2 MX-200 chip, 64 MB meory
> > 2. ASUS AGP-V3800Magic with TNT2 m64, with 32 MB memory
> > 3. ATI Rage 128 Ultra.
> >
> > my machine configuration is 256MB RAM, Intel PIII processor.
> >
> > The application of mine has many spheres and cylinders to render, I use
both
> > AUTOMATIC and IMMEDIATE mode rendering
> > 1. AUTOMATIC mode: I create couple of sphere objects of different sizes.
I
> > take the reference to its geometry, create a new Shape3D with this
geometry
> > reference and the desired appearance object (which also I share)and put
this
> > Shape3D object in a TransformGroup. Doing so, I can create upto 15k TGs.
The
> > problem is that the first time generation of the structure and then
> > rotations are very slow.
> > Shall I use some other way of generating the scenegraph which uses the
> > hardware acceleration to the max????
> >
> > 2. IMMEDIATE mode: In the renderField method, I create this huge
geometry
> > for every call of this method. This anyway is pretty slow because the
> > generation of geometry itself takes hell of a time.
> >
> > Any of your comments will be VERY valuable to me,
> >
> > Thanks,
> > Nitin
> >
> > -----Original Message-----
> > From: Kyle McDonald [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, September 12, 2002 12:30 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] Graphics card
> >
> > Hi,
> >
> > Nitin.Jain wrote:
> >
> > > Hi,
> > >
> > > I need to test my application with a BEST graphics card for java3d. I
> > looked
> > > into archives and found that GeForce and Nvidia are quite talked about
but
> > > there stands a lot of ambiguity and I'm not able to make a decision
for
> >
> > You may be interested to know that 'Nvidia' is the brand or company
name,
> > and 'GeForce' is the name of the video chip that Nvidia makes. So they
> > are (for your purposes) the same thing.
> >
> > Nvidia sells the GeForce chips to other manufacturers who then build
video
> > boards from them. There is *very* little difference in the stock
performance
> > of these boards as they all follow the Nvidia design specs very closely.
> > The only difference usually between these boards (besides price) is the
> > other included features and software that come with the boards.
> >
> > The current top of the line Nvidia chip is the GeForce4 TI 4600.
> >
> > As others have mentioned the other contender in this market is the ATI
> > Radeon
> > 9700. ATI makes this board themsleves with thwir own chip. Though with
the
> > 9700 they have also (like Nvidia) started to sell the chips to other
board
> > makers.
> > So you may be able to find a Radeon 9700 board cheaper from another
> > manufacturer.
> >
> > Like everything in the computer world 'best' is a moving target.
> > The 9700 is the newest arrival on the scene, and first impressions are
that
> > it may be faster at somethings than the GeForce4 (I don't have any
> > experience
> > so I can't comment.) However Nvidia has other products being developed
that
> > will probably raise the bar up higher again.
> >
> >         -Kyle
> >
> > > buying one. Can somebody please suggest me the BEST available graphics
> > card.
> > > My Application has lot of geometries in the scene and I'm using
immediate
> > > mode rendering as well. The application doesn't need any texture
mapping.
> > >
> > > I would really, really appreciate your inputs.
> > >
> >



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