Hello Everybody!! I have a case where I have detailed geometry (Shape3D) created of IndexedQuadArray that has 6 coordinates reused 8 times (coordinate Index). During an event in the user interface say button click I want to change the position of all the 6 points and wish to set this new geometry to the same Shape3D. I also need interpolated intermediate geometry.
It would be of great help if anyone can suggest me a way to deform a Shape3D changing the old points to new once. Transition between these two states of the same Shape3D must be an animated effect. The Morphing demo illustrates how a Morph node can generate many frames from a few GeometryArray's using an array of Weights. Please correct me if I’m wrong: 1) I think Morphing would not be of help in my case b’coz I don’t want to interpolate or morph two Shape3D’s. I want the same Shape3D to be deformed into a new one. 2) I can’t use PositionPathInterpolator behavior also b’coz the interpolated position is used to generate a translation to the TransformGroup of which the Shape3D is added. Kind help! Thank U. With Regards Jeffy ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".