Hello Everybody!!

I have a case where I have detailed geometry (Shape3D) created of IndexedQuadArray 
that has 6 coordinates reused 8 times (coordinate Index).
During an event in the user interface say button click I want to change the position 
of all the 6 points and wish to set this new geometry to the same Shape3D. I also need 
interpolated intermediate geometry.

It would be of great help if anyone can suggest me a way to deform a Shape3D changing 
the old points to new once. Transition between these two states of the same Shape3D 
must be an animated effect.

The Morphing demo illustrates how a Morph node can generate many frames from a few 
GeometryArray's using an array of Weights.

Please correct me if I’m wrong:

1) I think Morphing would not be of help in my case b’coz I don’t want to interpolate 
or morph two Shape3D’s. I want the same Shape3D to be deformed into a new one.
2) I can’t use PositionPathInterpolator behavior also b’coz the interpolated position 
is used to generate a translation to the TransformGroup of which the Shape3D is added.


Kind help! Thank U.

With Regards
Jeffy

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