Hi Bard,

Yes I agree.
I haven’t used setGeometry at all. I have updated my floatVerts[] using this method 
and the shape3D automically updates the geometry. Deformation of the Shape3D from the 
Old points to the new set of points is happening perfect.
I want to see a smooth transition form the old set of points to the new set of points 
while deformation of the Shape3D.

Thanks.

regards
Jeffy

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