Might want to check out the examples in Chapter 13 of Selman's book,
online at:
http://www.manning.com/selman/onlinebook/

Jack

-----Original Message-----
From: Jefferson Samuel [mailto:[EMAIL PROTECTED]] 
Sent: Tuesday, October 08, 2002 7:40 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Can I Deform a Shape3D ????


Hello Everybody!!

I have a case where I have detailed geometry (Shape3D) created of
IndexedQuadArray that has 6 coordinates reused 8 times (coordinate
Index).
During an event in the user interface say button click I want to change
the position of all the 6 points and wish to set this new geometry to
the same Shape3D. I also need interpolated intermediate geometry.

It would be of great help if anyone can suggest me a way to deform a
Shape3D changing the old points to new once. Transition between these
two states of the same Shape3D must be an animated effect.

The Morphing demo illustrates how a Morph node can generate many frames
from a few GeometryArray's using an array of Weights.

Please correct me if I'm wrong:

1) I think Morphing would not be of help in my case b'coz I don't want
to interpolate or morph two Shape3D's. I want the same Shape3D to be
deformed into a new one.
2) I can't use PositionPathInterpolator behavior also b'coz the
interpolated position is used to generate a translation to the
TransformGroup of which the Shape3D is added.


Kind help! Thank U.

With Regards
Jeffy

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