I think you should try it with the Morph Class. All you need are min. 2 Shapes and an Alpha for the Time it should morphing. Look in the J3D Tutorial for the usage.
greetz Martin ----- Original Message ----- From: "Jefferson Samuel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 18, 2002 8:03 AM Subject: Re: [JAVA3D] Can I Deform a Shape3D ???? Hi Bard, Yes I agree. I haven't used setGeometry at all. I have updated my floatVerts[] using this method and the shape3D automically updates the geometry. Deformation of the Shape3D from the Old points to the new set of points is happening perfect. I want to see a smooth transition form the old set of points to the new set of points while deformation of the Shape3D. Thanks. regards Jeffy ========================= To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".