Sean, I tried your code in both cases, it works. I didn't see any problem. One thing is: " vView.setSceneAntialiasingEnable(true); " makes even this simplest program very slow.
I have a similar question about using BY_REFERENCE, I don't know if you had experience with it. My question is: Suppose I have a single array of vertices, and multiple Shape3D objects using Indexed geometryArrays, they also have BY_REFERENCE vertex format. Each Shape3D object will refer to the single array of vertices, but they may have different set of vertex indices array. In this case, if I change the coodinates of one vertex in one shape, if this vertex is shared by other shapes, I suppose all those shapes will change their geometry shape too, but it seems to me, they don't. I am not sure if that's the way Java3D actually behaves or not. Thank you, ----white >Has anyone had any trouble with using TriangleStripArrays and coordinates >by-reference? For me, the attached test case does not display anything when using the >coordinates by-reference. Is this a bug or am I making a mistake? > >Sean > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
