Sean,

I tried your code in both cases, it works. I didn't see any problem. One
thing is: " vView.setSceneAntialiasingEnable(true); " makes even this simplest program 
very slow.

I have a similar question about using BY_REFERENCE, I don't know if you had
experience with it. My question is: Suppose I have a single array of
vertices, and multiple Shape3D objects using Indexed geometryArrays, they
also have BY_REFERENCE vertex format. Each Shape3D object will refer to the
single array of vertices, but they may have different set of vertex indices array. In 
this case, if I change the coodinates of one vertex in one shape,
if this vertex is shared by other shapes, I suppose all those shapes will
change their geometry shape too, but it seems to me, they don't.  I am not
sure if that's the way Java3D actually behaves or not.

Thank you,  ----white

>Has anyone had any trouble with using TriangleStripArrays and coordinates 
>by-reference? For me, the attached test case does not display anything when using the 
>coordinates by-reference. Is this a bug or am I making a mistake?
>
>Sean
>

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