Sorry about the anti-aliasing. I'm testing on a GeForce4 and 2x antialiasing has no 
effect on frame rates. Also, I ran the test case on another computer and there was no 
problem with by-reference. Looks like a hardware/driver issue?

Sean


> -----Original Message-----
> From: White Morph [mailto:whitemorph@;YAHOO.COM]
> Sent: Monday, October 21, 2002 8:07 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] TriangleStripArray and by-reference
> 
> 
> Sean,
> 
> I tried your code in both cases, it works. I didn't see any 
> problem. One
> thing is: " vView.setSceneAntialiasingEnable(true); " makes 
> even this simplest program very slow.
> 
> I have a similar question about using BY_REFERENCE, I don't 
> know if you had
> experience with it. My question is: Suppose I have a single array of
> vertices, and multiple Shape3D objects using Indexed 
> geometryArrays, they
> also have BY_REFERENCE vertex format. Each Shape3D object 
> will refer to the
> single array of vertices, but they may have different set of 
> vertex indices array. In this case, if I change the 
> coodinates of one vertex in one shape,
> if this vertex is shared by other shapes, I suppose all those 
> shapes will
> change their geometry shape too, but it seems to me, they 
> don't.  I am not
> sure if that's the way Java3D actually behaves or not.
> 
> Thank you,  ----white
> 
> >Has anyone had any trouble with using TriangleStripArrays 
> and coordinates by-reference? For me, the attached test case 
> does not display anything when using the coordinates 
> by-reference. Is this a bug or am I making a mistake?
> >
> >Sean
> >
> 
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