I sent this earlier and received minimal response. 

I ran the attached TestCase on a couple of systems (with the latest drivers) -- 
Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them 
displayed the correct red sphere when using the DirectX implementation. I was unable 
to determine if OpenGL "worked" on these systems because nothing in Java3D would run 
correctly.

The attached screenshot is what I see when running the TestCase with by-reference 
geometry using an OpenGL implementation on a GeForce4 Ti4200. When using "copying" 
geometry or when using the DirectX implementation, the result is the red sphere. And 
if you are wondering why I don't just use the DirectX implementation, it is because 
the OpenGL implementation has about 5-10 times faster frame rates. Has anyone 
experienced any trouble like this or with the OpenGL implementation in general?

Looking for a bone...

Sean

<<attachment: OpenGL By-Reference.jpg>>

Attachment: TestCase.java
Description: TestCase.java

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