I sent this earlier and received minimal response. I ran the attached TestCase on a couple of systems (with the latest drivers) -- Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them displayed the correct red sphere when using the DirectX implementation. I was unable to determine if OpenGL "worked" on these systems because nothing in Java3D would run correctly.
The attached screenshot is what I see when running the TestCase with by-reference geometry using an OpenGL implementation on a GeForce4 Ti4200. When using "copying" geometry or when using the DirectX implementation, the result is the red sphere. And if you are wondering why I don't just use the DirectX implementation, it is because the OpenGL implementation has about 5-10 times faster frame rates. Has anyone experienced any trouble like this or with the OpenGL implementation in general? Looking for a bone... Sean
<<attachment: OpenGL By-Reference.jpg>>
TestCase.java
Description: TestCase.java
