No, that is just to move the initial view back from the origin where the square is located (and the back clipping plane is around 80 units). When using by-reference, nothing is displayed.
Sean > -----Original Message----- > From: Alejandro Allievi [mailto:allievi@;acm.org] > Sent: Monday, October 21, 2002 9:01 AM > To: Sean Sylvis > Subject: RE: [JAVA3D] TriangleStripArray and by-reference > > > Hi Sean, > > Just a suggestion, it may not be the source of your problem. > > Have you tried decreasing the z-coordinate of Vector3d(x,y,z) > in: > > // Adjust the view z-coordinate > Vector3d vView = new Vector3d(0, 0, 30); > > If I increase the view z-coord, the object disappears at some > point. > > Alejandro > > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of Alejandro Allievi > Sent: Monday, October 21, 2002 11:32 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] TriangleStripArray and by-reference > > > Hi, > > I tried the code too and it works. As White Morph pointed out > below, vView.setSceneAntialiasingEnable(true) makes it very > slow. Any ideas why that is? > > Alejandro > > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:JAVA3D-INTEREST@;JAVA.SUN.COM]On Behalf Of White Morph > Sent: Monday, October 21, 2002 11:07 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] TriangleStripArray and by-reference > > > Sean, > > I tried your code in both cases, it works. I didn't see any > problem. One > thing is: " vView.setSceneAntialiasingEnable(true); " makes even this > simplest program very slow. > > I have a similar question about using BY_REFERENCE, I don't > know if you had > experience with it. My question is: Suppose I have a single array of > vertices, and multiple Shape3D objects using Indexed > geometryArrays, they > also have BY_REFERENCE vertex format. Each Shape3D object > will refer to the > single array of vertices, but they may have different set of > vertex indices > array. In this case, if I change the coodinates of one vertex > in one shape, > if this vertex is shared by other shapes, I suppose all those > shapes will > change their geometry shape too, but it seems to me, they > don't. I am not > sure if that's the way Java3D actually behaves or not. > > Thank you, ----white > > >Has anyone had any trouble with using TriangleStripArrays > and coordinates > by-reference? For me, the attached test case does not display > anything when > using the coordinates by-reference. Is this a bug or am I > making a mistake? > > > >Sean > > > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
