Computer Graphics: Principles and Practice by Foley, Van Damn, etc is really
the Bible of computer graphics programming, but is quite heavyweight. There
is also an Introduction to Computer Graphics by the same Authors which is a
smaller subset of the information.
Hope this helps
David
>===== Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =====
>I have all the Java3D programming books that are out, and I was wondering
what other books are out that let me learn about the underlying techniques of
graphics programming. I was also curious if there were any links to any
detailed information on how Java3D is built, and how the internal guts of it
work.
>
>Thanks
>
>Zak
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