Zak Nixon wrote:

I have all the Java3D programming books that are out, and I was
wondering what other books are out that let me learn about the
underlying techniques of graphics programming.

For the math part of it, this book rocks if you're not a natural
mathematician (like me):

http://www.amazon.com/exec/obidos/tg/detail/-/1584500379/

It's not a code book, but explains in English :-)) things like
homogeneous coordinates, quaternions, interpolations, splines, etc. etc.
Helped me understand how to use vectors (especially 4-D) effectively in
my Java3D code.

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