Zak Nixon wrote:
I have all the Java3D programming books that are out, and I was wondering what other books are out that let me learn about the underlying techniques of graphics programming.
For the math part of it, this book rocks if you're not a natural mathematician (like me): http://www.amazon.com/exec/obidos/tg/detail/-/1584500379/ It's not a code book, but explains in English :-)) things like homogeneous coordinates, quaternions, interpolations, splines, etc. etc. Helped me understand how to use vectors (especially 4-D) effectively in my Java3D code. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
