Definitely recommend those few books...

1 - Computer Graphics using OpenGL author: F.S. Hill, Jr
2 - Real-Time Rendering authors: Tomas Akenine-Moller and Ericd Haines
3 - Computer Graphics Principles and Practice authors: Foly, vam Dam, Feiner and Hughes

Those three books, IMHO, should get you on your way and get you very far. The internal guts, from what I understood of Java3D is OpenGL. For more info on OpenGL take a look at the www.opengl.org web site. All you want to know about it is there.

Have fun and make pretty pictures,
Eric

Zak Nixon wrote:
I have all the Java3D programming books that are out, and I was wondering what other books are out that let me learn about the underlying techniques of graphics programming. I was also curious if there were any links to any detailed information on how Java3D is built, and how the internal guts of it work.
 
Thanks
 
Zak

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