Zak Nixon wrote:

I have all the Java3D programming books that are out, and I was
wondering what other books are out that let me learn about the
underlying techniques of graphics programming. I was also curious if
there were any links to any detailed information on how Java3D is
built, and how the internal guts of it work.
I think you need: "Real-time rendering 2nd. edition" by Tomas
Akenine-Möller & Eric Haines

It pretty much coveres something of everything.

Regards
Nikolai

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