Zak Nixon wrote:
I have all the Java3D programming books that are out, and I was wondering what other books are out that let me learn about the underlying techniques of graphics programming. I was also curious if there were any links to any detailed information on how Java3D is built, and how the internal guts of it work.
I think you need: "Real-time rendering 2nd. edition" by Tomas Akenine-Möller & Eric Haines
It pretty much coveres something of everything. Regards Nikolai =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".