You might normalize the direction vector before setting
the random velocity.

Mike

----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 26, 2002 9:43 PM
Subject: [JAVA3D] Generating Spherical distributions


> Hoping I can get a bit of help because my brain is fried :(
>
> I'm putting together a particle system to generate an explosion. I'd
> like a spherical distribution on the generated particles but can't seem
> to get the maths right to do it. I'm using the following initialisation
> of the emitter:
>
>          rnd = 1 - randomiser.nextFloat() * variation;
>
>          float x_sign = randomiser.nextBoolean() ? 1 : -1;
>          float y_sign = randomiser.nextBoolean() ? 1 : -1;
>          float z_sign = randomiser.nextBoolean() ? 1 : -1;
>
>          float v_x = rnd * velocity * randomiser.nextFloat() * x_sign;
>          float v_y = rnd * velocity * randomiser.nextFloat() * y_sign;
>          float v_z = rnd * velocity * randomiser.nextFloat() * z_sign;
>
>          particle.velocity.set(v_x, v_y, v_z);
>
> Visually the output looks like a cube - not exactly what I'm after. :(
> Any hints on how to generate a proper sphere-looking output.
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler              http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                                - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
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