Hoping I can get a bit of help because my brain is fried :( I'm putting together a particle system to generate an explosion. I'd like a spherical distribution on the generated particles but can't seem to get the maths right to do it. I'm using the following initialisation of the emitter:
rnd = 1 - randomiser.nextFloat() * variation; float x_sign = randomiser.nextBoolean() ? 1 : -1; float y_sign = randomiser.nextBoolean() ? 1 : -1; float z_sign = randomiser.nextBoolean() ? 1 : -1; float v_x = rnd * velocity * randomiser.nextFloat() * x_sign; float v_y = rnd * velocity * randomiser.nextFloat() * y_sign; float v_z = rnd * velocity * randomiser.nextFloat() * z_sign; particle.velocity.set(v_x, v_y, v_z); Visually the output looks like a cube - not exactly what I'm after. :( Any hints on how to generate a proper sphere-looking output. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".