Hoping I can get a bit of help because my brain is fried :(

I'm putting together a particle system to generate an explosion. I'd
like a spherical distribution on the generated particles but can't seem
to get the maths right to do it. I'm using the following initialisation
of the emitter:

        rnd = 1 - randomiser.nextFloat() * variation;

        float x_sign = randomiser.nextBoolean() ? 1 : -1;
        float y_sign = randomiser.nextBoolean() ? 1 : -1;
        float z_sign = randomiser.nextBoolean() ? 1 : -1;

        float v_x = rnd * velocity * randomiser.nextFloat() * x_sign;
        float v_y = rnd * velocity * randomiser.nextFloat() * y_sign;
        float v_z = rnd * velocity * randomiser.nextFloat() * z_sign;

        particle.velocity.set(v_x, v_y, v_z);

Visually the output looks like a cube - not exactly what I'm after. :(
Any hints on how to generate a proper sphere-looking output.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to