I'm coming across a number of different problems surrounding the Y-UP
flag on textures and the rendering not correctly supporting it.
Following are the two most glaring issues that I've come across.

Firstly, the util TextureLoader just seems to completely ignore the
request. So, putting in my own loading process to correct that, it works
fine.

Secondly, when creating environment maps, it seems to be ignoring the
texture again. If I use the background with the normal texture and then
put the same object with the texture on it and set up texture coordinate
generation, the reflected image is coming out with the Y axis inverted.
I've attached a simple example image for demo. Anyone else noticed this
and have a workaround for it?

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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<<inline: env_map.jpg>>

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